Decision Space Defines Difficulty Not Map Size
At first glance, it’s natural to assume that bigger maps are harder. More space.More possibilities.More complexity. But in Crowns & […]
At first glance, it’s natural to assume that bigger maps are harder. More space.More possibilities.More complexity. But in Crowns & […]
When people first look at a puzzle, they often assume one thing: Bigger board = harder puzzle. It seems intuitive.
A good puzzle explains itself. A great puzzle doesn’t need to. When designing Crowns & Towns, the goal wasn’t to
One of the biggest challenges in puzzle design is explaining scoring without overwhelming the player. At some point, every system
A key rule in Crowns & Towns is subtle, easy to miss, and incredibly important: Structures can provide support even
At first glance, Crowns & Towns feels simple. Draw shapes. Build structures. Add up points. But beneath that simplicity is
Build → Support → Record → Score At first glance, this sequence may look like a simple set of instructions.